We have known for some time now (a little over two years, in fact) that Universal intended to open its first-ever permanent, year-round horror attraction, inspired by its wildly popular Halloween Horror Nights events at its theme parks around the globe, in Las Vegas, and even its first four haunted-house tenants are old hat at this point (that info dropped last Halloween day). What was left as an open question to the company’s legions of diehard terror fans was just how these longer-lasting haunts would differentiate themselves from their theme-park brethren, particularly given that most, if not all, of them seemed to be direct imports from either Universal Orlando Resort, the big dog in the HHN game, or Universal Studios Hollywood, the smaller, scrappier counterpart. On April 2, Universal provided that answer, and it is an intriguing one that not only holds a certain amount of potential for what Universal Horror Unleashed will have in store for guests when it debuts on August 14, but also for what its future experiences later on down the road may ultimately look like.
First, though, the basics. This experimental undertaking will take up residence in Area15, the “immersive entertainment district” located not far from the Strip, in a 100,000-square-foot space that Universal calls a “decrepit warehouse” that houses “ancient artifacts” which, obviously, unleash (no pun intended) their “cursed energy.” The results of those dark forces are pretty familiar-looking properties – no accident, of course, since the corporation is banking on big-name franchises to draw in tourists off the street, just as it has done each and every year at both coasts’ Horror Nights for well over a decade now: Universal Monsters, The Texas Chainsaw Massacre, and The Exorcist.
The one original entry in this Sin City lineup is Scarecrow: The Reaping, which immediately became the fan-favorite maze when Halloween Horror Nights Orlando started up for its 2017 run. A dark, brooding, intense experience that featured resurrected, desiccated scarecrows in a Dust Bowl-era farmhouse hellbent on revenge for the ravaging of their soil (and also featuring crows in at least one memorable scene, in which dripping water doubled as their guano plopping down on you from their cacophonous perches overhead), it earned accolades for its constant stream of scares, nabbing the award for house of the year and easily earning a spot in the fandom’s all-time hall of fame.
It also, unsurprisingly, generated some spinoff experiences, just as a number of HHN’s more memorable properties do, though it took a little bit of time to get there. In 2022, a scare zone dubbed Scarecrow: Cursed Soil expanded on the concept almost literally, depicting the cornfields outside of the Nebraskan farmhouse; guests would have to navigate through them and on through a small, dilapidated barn structure, dodging even more of the “scarecrow sentinels” as they went (it was these titular creatures that helped the experience fit in with that year’s overarching theme of “traditional Halloween”). Not to be undone, Universal Hollywood even got in on the action that same year, doing its own take on the original haunt from five years previously. That neither of these follow-ups was anywhere near as well-regarded as the 2017 original was almost beside the point – Universal had slipped another formidable feather in its horror hat.
It’s imminently clear both why the company chose this as one of the founding quartet of Horror Unleashed and why fans might be a tad on the weary side to see its name pop up yet again. The improvements that are being brought to bear for the Nevada iteration, however, sound immensely promising; in an exclusive interview with CinemaBlend, the creators behind this newest Scarecrow just briefly sketched out their approach, one that simultaneously promises to make this the definitive rendition of The Reaping while providing a roadmap for all the other inhabitants of that decrepit, cursed warehouse just off the Strip.
And that approach, it seems, can be summed up thusly: no more conga-lines, the practice of Halloween Horror Nights at both Universal Studios Hollywood and (more especially) Universal Orlando Resort of having a continuous, nonstop stream of attendees snake through the entire haunted house. While this may be a necessity for an event that can draw in hundreds of thousands of visitors, it also inherently dilutes the sheer scariness of the experience, and it produces a whole other problem, as well: the scareactors and other assorted effects don’t have the time to reset for each individual guest – and if your timing is off, you can literally miss the entire story of the given house (a problem that particularly reared its head with HHN Orlando’s Universal Monsters: Eternal Bloodlines last year, an especially narratively driven attraction). Instead, Universal intends to pulse its audiences through Vegas’s Reaping in small groups, and the primary mechanism to accomplish this will be “capturing” these smatterings of attendees in a specific room where both the storytelling and the atmosphere can be expounded upon, seemingly to great effect; the specific example given here is that, while a voiceover plays, setting up the backstory of the haunt, the wind starts to pick up and, at one point, even develops into a full-blown dust storm – as can be seen in the full description of Scarecrow that Universal provided on April 2:
Inspired by the historic Dust Bowl era when severe dust storms devastated the Midwest, this original story will take guests back in time to a dry, barren 1930s farmland ravaged by farmers and taken over by horrifying inhabitants arising from the land: bloodthirsty scarecrows bent on revenge. As guests start their journey in the middle of a windstorm before entering an abandoned farmhouse, they’ll encounter the monstrous and gigantic creatures made of remnants of dried human flesh and bones of beasts, merged with burlap, root, and vine, with only one mission at hand – obtain vengeance for their ravaged land.
This is, in short, the kind of immersiveness that Horror Nights proper can only dream of.
(We should pause here to note that Universal experimented with a somewhat-similar approach with last year’s Halloween proceedings in Central Florida; called Premium Scream Night, it offered those guests who were willing to pay the hefty $350 price tag a pulsed experience through the mazes, shorter wait times [thanks to a capped capacity], and free food and non-alcoholic drinks, plus a few other souvenirs and perks, including the fact that the mini-event essentially served as a sneak preview since it was held the night before HHN’s grand opening. Of course, dust storms and other increased atmospherics weren’t applicable.)
But Horror Unleashed’s greater sense of immersiveness doesn’t stop there – working hand in hand with this third iteration of the house is an attached food-and-beverage area dubbed Jack’s Alley Bar, which actually takes the culinary aspect of Halloween Horror Nights and intermixes it with two other well-established facets, scare zones and live shows; it is here in this dark “circus-like hellscape” that Vegas tourists will be able to interact with HHN mainstays Jack the Clown and his sidekick/love interest, Chance, along with his assorted cadre of evil maniacs: “malicious” jugglers, dancers, and fortune tellers. Though not big on specifics, it sounds as if these characters will slip from a stage, where they’ll engage in “acrobatic performances,” down to the ground level, where they’ll scare, mingle with, and, of course, pose for the obligatory selfie with audiences as they knock back specialty cocktails. This blending of what are rigidly defined components in the theme parks is why the company refers to it as an “immersive area,” and it clearly sees this as a major selling point for its Sin City operation: each of the four mazes has its own attached entertainment hub, with some of these only offering gastronomical delights with none of the associated scares, and they get almost equal billing to the haunts themselves.
Moving forward, Universal has already promised that it will refresh the four tenants of Horror Unleashed when needed, either switching out the likes of Scarecrow: The Reaping with other big-name intellectual properties or, even, temporary seasonal overlays. What remains to be seen is whether Jack’s Alley Bar will likewise be swapped out (it doesn’t necessarily have to be, given the fact that Jack the Clown has no inherent connection with resurrected husks of bodies in scarecrow form, other than the fact that they’re both original creations by Universal); whether all the other haunted houses, present and future, will similarly incorporate the pulsed, increased-storytelling approach; and, lastly, whether this methodology will be sustainable in the long run – just what will Nevada’s attendance levels be like, especially during the fall and the height of spooky season?
One final unknown to throw into the mix is how the three remaining Horror Unleashed press releases (for The Texas Chainsaw Massacre, Universal Monsters, and The Exorcist: Believer, along with their attendant entertainment zones) will intermix with the rest of the so-called Halloween Horror Nights Orlando announcement season, in which all ten houses, five scare zones, and one or two live shows will need to be given their own time in the spotlight. And all of this, of course, lives in the shadow of Epic Universe, the newest theme park at Universal Orlando Resort, which opens on May 22, and, additionally, Universal Kids Resort, the mini-park in Frisco, Texas, which is set to bow sometime next year. 2025, without any exaggeration, is the biggest yet in Universal Studios’s six-plus decades of theme-park operation.
Scarecrow: The Reaping opens alongside Universal Horror Unleashed itself on August 14, 2025; just 15 days later, HHN Orlando follows suit.
For even more analysis on Universal and its various haunt happenings, be sure to check out Horrors Untold, the HHN guidebook/immersive horror mystery. You can read samples and buy your copy here.
So cool!